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Dungeon Crawl - The Crucible Shard by Skyler Grant
Dungeon Crawl
Book 1 in the series:The Crucible Shard
A fun, fast-paced romp for LitRPG fans that does things differently enough to stand out, even if it’s a little rough around the edges. Worth picking up if you enjoy quirky game-world adventures and leveling up alongside snarky protagonists.

If you liked Dungeon Crawl, here are the top 15 books to read next:

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Showing 1 - 10 of 15 
  1. #1

    Solarversia by Toby Downton
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    A clever VR gaming adventure that riffs on big ideas and fast action - imperfect but seriously entertaining, especially for techies, gamers, and sci-fi fans.

    'Solarversia' by Toby Downton is a thrilling adventure novel set in a near future world where virtual reality and augmented reality are widespread. The story follows the protagonist Nova Negrahnu as she navigates a year-long video game MMORPG called Solarversia. is a unique blend of gamification, artificial intelligence, and virtual world exploration, with a strong emphasis on the influence of augmented reality on the future. The plot is fast-paced, with great world-building and well-woven thriller aspects that keep the reader engaged. The characters are realistic and relatable, particularly the dynamic relationship between Nova and her best friend Sushi.

    The writing style of 'Solarversia' is creative, immersive, and thought-provoking, making it a captivating read for a wide audience. The novel delves into themes of technology, humanity, and the impact of virtual worlds on society, presenting a dark yet fascinating view of a future where virtual reality is deeply ingrained. The author's dynamic storytelling and ability to create a realistic yet unique world in the book make 'Solarversia' a standout in the genre, offering readers a compelling narrative that can both entertain and provoke reflection on the possibilities of future technology.

    The minute Nova Negrahnu heard about Solarversia she was convinced she was going to love it with every ounce of her being. Enabled by virtual reality, a technology that had been promised again and aga...
    August 2015
    441 pages

  2. #2

    The Bathrobe Knight - The Bathrobe Knight Book by Charles Dean
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    A fun, witty romp through a virtual world that’s perfect for LitRPG fans and gamers looking for something entertaining. Not flawless - but absolutely worth a read if you love stories with humor, heart, and MMO adventures.

    'The Bathrobe Knight' is a LitRPG book that follows Darwin, a character immersed in a virtual reality game resembling an MMO. Readers encounter fun characters, engaging plotlines, and a humorous writing style that keeps them entertained. The book is praised for its unique take on the MMORPG genre, with a blend of humor and adventure that takes readers on an entertaining journey through the virtual world. Despite some criticisms about multiple points of view and a disjointed start, the book gradually builds up to interesting and engaging plot developments, leaving readers eager to explore more of Darwin's adventures.

    “Well, he’s speaking again,” the voice said, clearly not to him. Whatever was sitting on top of him roared and started moving, but the voice stopped it. “Hold on, Fuzzball. We don’t know if he’s back...
    June 2015
    403 pages

  3. #3
    Otherworld
    Book 1 in the series:Last Reality

    Otherworld - Last Reality by Jason Segel, Kirsten Miller
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    A gripping, techy VR adventure with tons of action - perfect for YA sci-fi fans and gamers, but it may not satisfy those after rich character arcs or retro pop-culture vibes.

    Otherworld by Jason Segel and Kirsten Miller is a thrilling science fiction novel that delves into the world of virtual reality. The story follows Simon as he discovers a virtual reality game called Otherworld, where players can experience sensations and emotions they never thought possible in real life. When Simon's friend Kat becomes trapped in the game due to a tragic accident, he must navigate through the virtual world to save her, uncovering sinister motives and dangerous consequences along the way. The book combines elements of action, adventure, and mystery, keeping readers engaged with its unique storyline and well-developed characters.

    As Simon delves deeper into Otherworld, he realizes that the game is not as innocent as it seems. With the backdrop of advanced VR technology and a gripping plot filled with unexpected twists, the book explores themes of addiction, friendship, and the blurred lines between reality and virtuality. Readers are taken on a fast-paced journey through a world where nothing is as it appears, challenging their perceptions and immersing them in a world where the consequences of virtual reality can be all too real.

    There are guys online who swear it was heaven. They still sit around like a bunch of old geezers, swapping tales of epic storms, monstrous beasts and grisly battles. Talk to any gamer in their twentie...
    October 2017
    378 pages

  4. #4
    Erebos
    Book 1 in the series:Erebos

    Erebos - Erebos by Ursula Poznanski
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    A gripping, clever, and modern techno-thriller that's hard to put down - especially for gamers, YA fans, and anyone intrigued by the darker side of online obsession.

    'Erebos' by Ursula Poznanski is a young adult novel that delves into the mysterious world of a secret video game called Erebos. The story follows 16-year-old Nick as he becomes entangled in the addictive game that starts to blur the lines between reality and fantasy. As Nick progresses in the game, he is faced with tasks that extend into the real world, leading him to question the true intentions of Erebos and the consequences of his actions. The plot unfolds with twists and turns, keeping readers on edge as they uncover the dark secrets behind the game and its impact on the lives of those who play it.

    The writing style of 'Erebos' is described as engaging and immersive, drawing readers into the computer game environment with vivid descriptions and realistic scenarios. The author skillfully portrays the allure and dangers of gaming addiction, as Nick's obsession with Erebos leads him down a dangerous path. Through a blend of mystery, suspense, and psychological elements, Ursula Poznanski crafts a compelling narrative that explores the complexities of virtual reality and its intersection with the real world.

    Ten past three already, and still no sign of Colin. Nick pounded the basketball on the asphalt, dribbling first with his right hand, then his left, then his right again, making a short, singing drone...
    January 2010
    440 pages

  5. #5
    AlterWorld
    by: 
    Book 1 in the series:Play to Live

    AlterWorld - Play to Live by D. Rus
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    AlterWorld is a pioneering LitRPG that nails the thrill of living in a game world, but it’s also a product of its time and place - fun and nostalgic for genre fans, but potentially off-putting if you’re sensitive to its cultural blind spots.

    AlterWorld (Play to Live), written by D. Rus, immerses readers in a unique and captivating narrative set within a massively multiplayer online role-playing game (MMORPG). The story follows Max, a protagonist diagnosed with terminal cancer, who opts to upload his consciousness into the game world of AlterWorld to escape his grim reality. The plot intricately weaves themes of virtual existence, the tension between gaming mechanics, and the moral dilemmas of living in a digital realm, while also exploring the relationships among players and their motivations for choosing virtual over physical life.

    D. Rus's writing style combines humor with a light touch, making the story engaging and accessible. The novel integrates technical gaming jargon seamlessly, which can add to the reading experience for those familiar with gaming culture. Readers will appreciate the vibrant character development, although some may find certain portrayals problematic or overly simplistic. Ultimately, AlterWorld presents a thought-provoking perspective on the implications of virtual existence, enhancing the overall narrative with relatable themes drawn from gaming experiences.

    "It’ll be the question of what runs out first: your health reserves, your will to live in ever-growing agony—or your ability to finance therapy and medications. I hope you’ll excuse me for being so bl...
    2013
    285 pages

  6. #6
    Opening Moves
    by: 
    Book 1 in the series:The Gam3

    Opening Moves - The Gam3 by Cosimo Yap
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    A standout in the LitRPG space, blending clever sci-fi and game elements, but your mileage may vary depending on how much patience you have for a hesitant protagonist. Well worth a try for genre fans!

    The novel 'Opening Moves' in the series 'The Gam3' by Cosimo Yap follows the journey of Alan, a young man who enters The Game, a universal virtual reality with real-world implications. The story is written from a first-person POV, focusing on Alan's character development as he navigates the complexities of the Game, learning about its mechanics and facing challenges such as terrorist attacks and powerful adversaries. The plot involves intricate world-building, complex game mechanics, and a blend of sci-fi elements with fantasy-inspired gameplay.

    A ray of light broke Alan's reverie, a dream he couldn't recall being real. He had been in a serene, white room, or so he thought, but was now lying in a field of yellow, dried out grass. Looking arou...
    March 2016
    355 pages

  7. #7
    Cataclysm
    Book 1 in the series:Viridian Gate Online

    Cataclysm - Viridian Gate Online by J.A. Hunter
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    A fast-paced, engaging start to a beloved LitRPG series - Cataclysm is the perfect blend of gaming, sci-fi, and adventure. Great for fans of immersive worlds and action-packed plots, even if you’re not a seasoned gamer. Just be ready to reach for book two as soon as you’re done!

    In 'Cataclysm' by J.A. Hunter, readers are immersed in a virtual reality world where players' brains are uploaded as an asteroid approaches Earth, leading to high stakes and intense gameplay. The plot unfolds with intricate world-building, engaging characters like Cutter and Grim Jack, and a fast-paced writing style that keeps readers on the edge of their seats.

    I TOOK ONE LAST GLANCE around my apartment. A tiny studio flat, just under five hundred square feet, which still cost me a sizeable chunk of change every month. It didn’t help that the cost of living...
    2016
    306 pages

  8. #8

    The Eye of Minds - The Mortality Doctrine by James Dashner
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    A fast-paced sci-fi adventure tailor-made for gamers and action junkies, with enough twists and virtual thrills to keep pages turning - even if the world-building sometimes outshines the characters.

    'The Eye of Minds' by James Dashner is a futuristic young adult novel set in a world where people spend most of their time in a virtual reality internet called the VirtNet. The protagonist, Michael, along with his friends Sarah and Bryson, are recruited by the VirtNet Security to track down a cyberterrorist named Kaine who is causing real-life harm through the virtual world. The book is filled with action, suspense, and unexpected plot twists, keeping readers engaged as the characters navigate through dangerous virtual challenges to stop Kaine.

    The writing style of 'The Eye of Minds' is described as clear and well-developed, drawing readers into the virtual world created by Dashner. The book features intense and fast-paced scenes, with no unnecessary fluff, keeping the plot focused and engaging. The author expertly incorporates elements of gaming, hacking, and virtual reality, making it a thrilling read for fans of dystopian and science fiction genres.

    Not the most comforting choice of words when talking to someone who wanted to end her life, but it was certainly the truth. Tanya had just climbed over the railing of the Golden Gate Bridge, cars zoom...
    October 2013
    344 pages

  9. #9

    Dungeon World: A Dungeon Core Experience - Dungeon Core by Jonathan Brooks
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    A fun, easy-to-read dungeon core adventure with a unique twist and solid worldbuilding - great for genre fans looking for something light and refreshing, but may feel a bit safe for those chasing deeper stakes or darker drama.

    'Dungeon World: A Dungeon Core Experience' by Jonathan Brooks follows the journey of Fred, a boy seeking revenge for his parents' murder while navigating a world where he must understand his unique identity as a mix between a human and a dungeon core. The story is a blend of Slice of Life Fantasy World and Action Dungeon crawler, as Fred faces challenges such as monsters, dungeons, and his own lack of control over inherited powers. With the help of allies like Eisa, Fred must combat powers greater than his own and unravel the mystery behind his parents' demise while adapting to a world he knows little about.

    Fredwynklemossering, otherwise known as Fred to his friends (or, at least he’d like to think that if he had any), listened to his parents talking in what they thought was a super-secret mode of commun...
    March 2019
    388 pages

  10. #10
    Ascend Online
    Book 1 in the series:Ascend Online

    Ascend Online - Ascend Online by Luke Chmilenko
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    A beloved classic for LitRPG and MMO fans - tons of gamey goodness, satisfying town-building, and a strong sense of adventure. Casual fantasy readers may need to wade through some lengthy stat blocks but it’s a fun, nostalgia-filled journey for the right crowd.

    Ascend Online by Luke Chmilenko is a LitRPG novel that immerses readers in a virtual reality MMO world where the main character, Marcus (Lyrian), embarks on a unique gaming experience after signing up for the most advanced VR game available. The book delves into Marcus's journey of creating his character, facing challenges like battling goblins, rebuilding a town, and discovering that the game world holds more than meets the eye. The writing style of the book intricately details character creation, skills, and game mechanics, providing a rich and immersive experience for MMO gamers while also offering a fantasy adventure for general readers.

    “Rah!” I let out a loud grunt as I swung my fist through the air, feeling the telltale buzz of my haptic glove shoot up my arm as my fist passed through the jaw of the shimmering opponent in front of...
    October 2016
    625 pages

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