Books matching: game mechanics
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- #1
A smart, funny, and immersive LitRPG escapade - if you enjoy MMO worlds, creative systems, and bantering companions, Shadeslinger is a must-read!
'Shadeslinger' by Kyle Kirrin is a LitRPG novel that stands out for its authentic use of game mechanics, drawing praise for its realistic portrayal of competitive gaming and teamwork dynamics. The book follows the protagonist, Ned, a human character who navigates a virtual world filled with challenges, unique characters, and unexpected twists. The story is engaging, with solid writing, enjoyable characters, fun action sequences, and an intriguing plot that keeps readers hooked from start to finish. Despite being marketed as a PVP-centric story, the absence of actual PVP in this installment leaves room for anticipation of future developments in the series.
January 2021•646 pages - #2
A fun, stats-savvy LitRPG about an underdog with brains and heart in a deeply thought-out game world. If you enjoy clever characters, creative magic, and tongue-in-cheek humor, this is a must-try. Not recommended for those who dislike heavy game mechanics or dad jokes.
'Ritualist' in the series 'The Completionist Chronicles' by author Dakota Krout follows the story of Joe, an everyday guy who chooses to live in a virtual reality game after a real-world accident. Joe, a paraplegic in real life, navigates the game world with unique challenges and advantages, including being a Ritualist class with powerful magical abilities. The plot delves into game mechanics, character progression, and the balance between real-world experiences and virtual adventures. The writing style incorporates humor, strong characterizations, unexpected twists, and problem-solving within the immersive world of online gaming.
Sergeant Nelson shook his head, a tiny bit professionally upset by his soldiers drinking so heavily the night before they were on duty for the quick reaction force. To be fair, as the medic, he was ag...2018•401 pages - #3
AlterWorld is a pioneering LitRPG that nails the thrill of living in a game world, but it’s also a product of its time and place - fun and nostalgic for genre fans, but potentially off-putting if you’re sensitive to its cultural blind spots.
AlterWorld (Play to Live), written by D. Rus, immerses readers in a unique and captivating narrative set within a massively multiplayer online role-playing game (MMORPG). The story follows Max, a protagonist diagnosed with terminal cancer, who opts to upload his consciousness into the game world of AlterWorld to escape his grim reality. The plot intricately weaves themes of virtual existence, the tension between gaming mechanics, and the moral dilemmas of living in a digital realm, while also exploring the relationships among players and their motivations for choosing virtual over physical life.
D. Rus's writing style combines humor with a light touch, making the story engaging and accessible. The novel integrates technical gaming jargon seamlessly, which can add to the reading experience for those familiar with gaming culture. Readers will appreciate the vibrant character development, although some may find certain portrayals problematic or overly simplistic. Ultimately, AlterWorld presents a thought-provoking perspective on the implications of virtual existence, enhancing the overall narrative with relatable themes drawn from gaming experiences.
2013•285 pages - #4
'Dungeon Player' in the series 'Glendaria Awakens' by Jonathan Brooks follows the story of two best friends who, after a tragic event during a gaming session, find themselves trapped in the game world as unique characters. Krista becomes a bodiless dungeon administrator while Devin transforms into a special dungeon monster with the ability to create new character combinations upon death. Together, they must navigate the challenges of the game, improve the dungeon, and figure out a way to return to the real world. The plot unfolds with detailed game mechanics, strategic gameplay, and the characters' quest to overcome obstacles while exploring the immersive world created by the author.
The writing style of 'Dungeon Player' showcases a mix of detailed world-building, engaging plot twists, and a focus on the development of the main characters. Readers are drawn into the story through the growth of the dungeon, the unique abilities of the characters, and the dynamic interactions between Krista and Devin. offers a fresh take on the LitRPG genre, incorporating elements of gaming strategies, character progression, and the exploration of a virtual world that keeps readers entertained and invested in the unfolding narrative.
November 2017•178 pages - #5
A pioneering LitRPG novel that’s perfect for gamers and stat-lovers - quirky writing and slow start aside, it’s a must-try for fans of the genre.
'Survival Quest' in the series 'The Way of the Shaman' by Vasily Mahanenko follows the story of Mohan, a character convicted to 8 years of grinding in a VR RPG as a new way for the government to profit from prisoners. The plot revolves around Mohan navigating a virtual world where death holds real consequences, adding tension and a sense of suffering that enhances the storytelling. The interaction between fellow prisoners, NPCs, and the game dynamics drives the narrative, providing a unique and engaging perspective on the litRPG genre. Despite some initial slow pacing and awkward moments, the book offers a fresh take on the genre with unpredictable game elements and a protagonist who evolves through challenging circumstances.
The writing style of 'Survival Quest' is noted for its slight quirkiness and occasional errors, which, while not detracting from the overall meaning, may require some getting used to. introduces readers to a gaming environment that feels solid and immersive, with a dystopian backdrop that adds depth to the narrative. Through Mohan's journey, the author explores themes of struggle, consequences, and societal norms within a gaming world, creating a story that resonates with gamers and fans of the litRPG genre.
"... to find the defendant Daniel Mahan guilty of hacking the control program of the city sewage network, resulting in total system shut-down, and sentence him to confinement in a correctional capsul...2012•426 pages - #6
'Paragons' in the series 'Sigil Online' by Jeff Sproul is a litrpg novel that follows the journey of characters within a virtual gaming world. Readers mention that the story revolves around characters struggling to find powers and their place in the game, reminiscent of popular online games like City of Heroes. introduces a unique take on the litrpg genre by focusing on superpowers, resulting in a diverse cast of characters and engaging boss fights. Despite some criticisms about game mechanics and plot points, readers appreciate the fresh approach to the virtual gaming world and the well-handled storyline with unexpected twists.
December 2016•520 pages - #7
A wild, hilarious, and surprisingly heartfelt send-up of LitRPG and dystopian tropes - if you’re into off-beat, character-driven, and meta-funny sci-fi/fantasy, Dungeon Crawler Carl is an absolute must-read (or must-listen).
In 'Dungeon Crawler Carl,' readers are thrust into an absurd and violent game-like world where survival means killing monsters and fellow humans Battle Royale style. The protagonist, Carl, stands out as a balance of blue-collar everyman, nerd, and isekai protagonist, navigating through a mix of absurd violence and depravity with close companionship with his cat and complicated feelings towards his ex and father. The writing style is described as modern and idiomatic, with masterful dialogue that elevates fictional craftsmanship while maintaining natural and unaffected character interactions.
September 2020•445 pages - #8
A bold, addictive start to a completed LitRPG series that mixes survival, strategy, and steamy romance. Come for the game mechanics and dark humor, stay if you don’t mind the heat!
'Rapture' by Daniel Schinhofen is a post-apocalyptic LitRPG novel that combines elements of a zombie apocalypse with a unique game-based twist. The story follows the main character as he navigates a dangerous world filled with monsters and survivors, using game mechanics to upgrade himself and his weapons. The book features a mix of action-packed missions, internal group drama, and spicy sex scenes that add depth to the story. The plot focuses on the MC's quest to create a safe haven for survivors, incorporating town-building game mechanics and resource management elements.
The writing style in 'Rapture' is described as well thought out, with detailed world-building and engaging character interactions. Readers appreciate the blend of traditional zombie apocalypse elements with LitRPG game mechanics, creating a unique and intriguing setting. The narrative is praised for its tension-filled moments, episodic experiences, and the growth of the main character throughout the story.
December 2017•348 pages - #9
A fresh, optimistic take on gaming - it’s not just play; it’s a toolkit for real-world improvement. Inspiring for educators, leaders, and anyone open to new ways of engaging with life, but may not win over hardcore skeptics or those wanting deep game development analysis.
Jane McGonigal's book 'Reality is Broken: Why Games Make Us Better and How They Can Change the World' delves into the transformative power of games in improving our lives and society. Through a combination of insightful information and practical advice, McGonigal explores how gaming can inspire collaboration, learning, and positive change. She highlights the unique ability of games to fulfill human needs that reality often falls short of, providing rewards and engagement that are lacking in our everyday lives. By sharing real-world examples of how games have been used to create communities, inspire positive emotions, and drive meaningful actions, McGonigal makes a compelling case for embracing gaming as a tool for personal growth and societal progress.
Almost all of us are biased against games today—even gamers. We can’t help it. This bias is part of our culture, part of our language, and it’s even woven into the way we use the words “game” and “pla...2010•416 pages - #10
A beloved classic for LitRPG and MMO fans - tons of gamey goodness, satisfying town-building, and a strong sense of adventure. Casual fantasy readers may need to wade through some lengthy stat blocks but it’s a fun, nostalgia-filled journey for the right crowd.
Ascend Online by Luke Chmilenko is a LitRPG novel that immerses readers in a virtual reality MMO world where the main character, Marcus (Lyrian), embarks on a unique gaming experience after signing up for the most advanced VR game available. The book delves into Marcus's journey of creating his character, facing challenges like battling goblins, rebuilding a town, and discovering that the game world holds more than meets the eye. The writing style of the book intricately details character creation, skills, and game mechanics, providing a rich and immersive experience for MMO gamers while also offering a fantasy adventure for general readers.
“Rah!” I let out a loud grunt as I swung my fist through the air, feeling the telltale buzz of my haptic glove shoot up my arm as my fist passed through the jaw of the shimmering opponent in front of...October 2016•625 pages










