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The Two Week Curse

Book 1 in the series:The Ten Realms

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The Two Week Curse follows the story of Erik and Rugrat, two brothers who are transported to a new world and cursed with special abilities after a mysterious event. The plot revolves around their journey in this new realm, where they must navigate challenges, build alliances, and level up their skills in a world that operates like a video game. The writing style combines elements of LitRPG with a focus on character development and world-building, creating a unique story that blends fantasy and gaming elements.

Characters:

The characters, primarily two military veterans, are well-developed, showing growth as they adapt their skills to assist the villagers they encounter.

Writing/Prose:

The writing style is often critiqued for its grammatical errors and awkward constructions, leading to a perception of inconsistency, especially in earlier works.

Plot/Storyline:

The narrative follows two military veterans as they are transported to a magical realm, where they must prepare their newfound home for impending dangers while learning to navigate their new abilities.

Setting:

The story is set in a multi-realm fantasy world characterized by magical cultivation and RPG mechanics.

Pacing:

Pacing is inconsistent, with early books engaging but later ones criticized for slowdowns and excessive character perspectives.
“I’d only need ten feet.” Rugrat waggled his hairy eyebrows. The man looked like a mix between a Russian bear and some Southern good ol’ boy who preferred to walk around in cowboy boots, his American ...

Notes:

The main characters, Erik and Rugrat, are two American soldiers who get transported to a fantasy world after being hit by a curse.
The series combines elements of LitRPG with cultivation themes, making it unique in its genre.
Erik and Rugrat initially use their military skills and modern weaponry to create a new civilization in the fantasy world.
The books explore themes of teamwork and personal growth as the characters face increasingly difficult challenges over time.
The series is criticized for its uneven writing quality, especially in the later books, which some readers felt lost momentum.
The Ten Realms series features a lot of town and kingdom-building, contributing to the world’s development after the characters arrive.
Readers appreciate the military realism that Michael Chatfield, a veteran himself, brings to the story, providing authenticity to the characters' experiences in battle.
The first few books of the series are well-received, with many readers enjoying the character dynamics and adventure, but later books tend to be less favored.
Despite its flaws, the series garnered a dedicated fanbase, partly due to its engaging premise and the unique backgrounds of its protagonists.
The narrative incorporates mechanics reminiscent of video games, giving characters stats, abilities, and quests that drive the plot forward.

From The Publisher:

Thrust into an unknown, unwanted situation, most would feel panic, fear anger and fall into chaos. Erik and Rugrat are not immune to those feelings, but they have stepped into chaos so many times, it is simply a different challenge.

Two weeks ago, Erik lost his legs and his arm.

Today he got a message.

"You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.

Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.

Fortune favors the strong!"

For a retired combat medic and Marine Recon sniper, the Ten Realms offer a clear challenge and sense of purpose that they had only found on the battlefield.

How much trouble can you get into in a new realm?

Ratings (66)

Incredible (19)
Loved It (20)
Liked It (16)
It Was OK (2)
Did Not Like (6)
Hated It (3)

Reader Stats (94):

Read It (64)
Currently Reading (2)
Want To Read (19)
Did Not Finish (4)
Not Interested (5)
 
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