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Mona Lisa Overdrive

Book 3 in the series:Sprawl

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Mona Lisa Overdrive by William Gibson is the final book in the Sprawl series, bringing together various storylines from the previous books. The plot involves intertwined narratives of characters like Angie Mitchell, a cyberspace celebrity, Kumiko, a young Japanese girl with a mobster father, and Slick and Gentry living in the wasteland. The writing style is described as dense, detailed, and high tech, with a focus on character development and a grand climax that ties up loose ends from the series.

Characters:

Characters are a blend of well-developed and less active roles, showcasing a range of personalities and motivations.

Writing/Prose:

The writing style is rich and detailed, combining a visually immersive narrative with intricate technological elements.

Plot/Storyline:

The plot intertwines several character arcs set years after previous books, focusing on themes of identity and survival in a technologically advanced world.

Setting:

The setting presents a dystopian, technology-driven world mixing decay and modernity, although some parts feel less innovative compared to earlier books.

Pacing:

The pacing is generally quick and engaging, though it can become crowded and convoluted as plots converge.
For the first two hours of the flight to London it lay forgotten in her purse, a smooth dark oblong, one side impressed with the ubiquitous Maas-Neotek logo, the other gently curved to fit the user’s ...

Notes:

Mona Lisa Overdrive is the third book in William Gibson's Sprawl trilogy.
It follows Count Zero and is a direct sequel to it, with several years having passed since the events of Count Zero.
The main character is Angela Mitchell, a gifted teenager who became a world-famous simulation star.
Other characters include Kumiko, a Yakuza boss's daughter sent to London for safety, and Slick, a robotics mechanic in America.
The storylines follow different characters whose paths eventually converge in a complex narrative.
Gibson's writing is recognized for depicting a high-tech, corporate-controlled society with gritty realism.
Unlike Neuromancer, which was more creative and gripping, some readers feel Mona Lisa Overdrive lacks the same innovative spark.
The European settings in Mona Lisa Overdrive feel less dystopian compared to the grungy Sprawl of Neuromancer.
The book received nominations for prestigious sci-fi awards including the Nebula Award and the Hugo Award in 1989.
The narrative features themes of celebrity, identity, and technology's impact on society.
Kumiko's storyline involves her navigating danger from the Yakuza and interacting with iconic characters from the previous novels.
Gibson's work continues to be praised for its predictions about technology and culture, which have influenced modern sci-fi.
The book features multiple plotlines that interweave and lead to an action-packed conclusion.

Sensitive Topics/Content Warnings

Content warnings include themes of drug addiction, violence, and references to sex work, which may be sensitive for some readers.

From The Publisher:

William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date . . .The Mona Lisa Overdrive.

Enter Gibson's unique world-lyric and mechanical, sensual and violent, sobering and exciting-where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.

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About the Author:

William Gibson is credited with having coined the term "cyberspace" and having envisioned both the Internet and virtual reality before either existed. He is the author of Neuromancer, Count Zero, Mona Lisa Overdrive, Burning Chrome, Virtual Light, Idoru, All Tomorrow's Parties,…

 
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