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Ready Player One

Book 1 in the series:Ready Player One

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Who Would Like This Book:

This book is a nostalgia-packed thrill ride for anyone who loves (or wants to discover) 80s pop culture, classic video games, and geeky trivia - think movies, anime, music, and D&D all mashed together in one epic sci-fi adventure. The world-building is imaginative and the virtual reality of OASIS feels both futuristic and comfortingly familiar. If you’re a gamer, a fandom fanatic, or just love underdog stories and epic quests, you’ll probably devour Ready Player One.

Who May Not Like This Book:

Some readers found the constant barrage of 80s pop culture references overwhelming (or exhausting!) - especially if you didn’t grow up in that era or aren’t much into gaming. The main character can come off as a typical 'boy hero,' and the supporting cast sometimes falls flat. There are lots of info dumps, so if you prefer action and character development without long explanations about old-school games or music, it might feel a bit tedious.

Ready Player One is a fun, geeky, fast-paced adventure that’s perfect for pop culture lovers, but a bit heavy on nostalgia and info dumps for some tastes.

About:

Ready Player One is a futuristic novel set in 2044 where humanity escapes the grim reality by immersing themselves in the virtual universe of OASIS. The story follows Wade Watts, a poor kid from Oklahoma, as he embarks on a quest to solve a series of challenges and riddles within the game to inherit the fortune left by the creator of OASIS. Filled with 1980s pop culture references, gaming elements, and a fast-paced plot, the book explores themes of nostalgia, virtual reality, and the value of human connections in a technology-driven world.

The writing style of Ready Player One is described as engaging, enjoyable, and straightforward. The author, Ernest Cline, is praised for his ability to create a conceivable future world without overly complicating the technology involved. The book is noted for its nostalgic tone, well-developed characters, and its cinematic quality that makes it a page-turner for readers of all backgrounds.

Characters:

The characters are relatable and well-drawn, particularly Wade, who grows throughout the story, while supporting characters add depth and complexity to the narrative.

Writing/Prose:

The writing style is engaging and accessible, melding straightforward prose with nostalgic 1980s pop culture references, enhancing reader immersion.

Plot/Storyline:

The plot revolves around Wade Watts as he navigates a dystopian future to find an Easter Egg in the virtual world of OASIS, igniting competition among gunters and a greedy corporation.

Setting:

Set in a dystopian future where humanity lives in poverty, the story explores the vast virtual reality of OASIS, highlighting the stark contrast between real and virtual life.

Pacing:

Pacing is a mix of slower world-building at the start, evolving into rapid action and tension that keeps readers on the edge of their seats.
Gunfire wasn’t uncommon in the stacks, but it still shook me up. I knew I probably wouldn’t be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coi...

Notes:

Ready Player One is set in a near-apocalyptic future where most people escape into a virtual reality called OASIS.
James Halliday, the creator of OASIS, dies and leaves his entire fortune to the first person who finds the Easter Egg he hidden within the game.
The search for the Egg requires knowledge of 1980s pop culture, including video games, movies, and music.
Wade Watts, the protagonist, becomes the first person to find the first key in the five years since Halliday's death.
The novel references many classic 80s pop culture artifacts, including characters from films and games like WarGames and Monty Python's Holy Grail.
Wade competes with a rival corporation, IOI, which seeks control over OASIS for commercial gain and will stop at nothing to find the Egg.
The story blends themes of friendship, love, and the dangers of living in a virtual reality.
The book has been praised for its engaging plot and nostalgic references, appealing to both gamers and those who grew up in the 80s.
Wil Wheaton narrates the audiobook, adding to its popularity among fans of the genre.

Has Romance?

There is a medium level of romance between Wade and Art3mis that evolves throughout the story.

From The Publisher:

It's the year 2044 and the real world has become an ugly place.

Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia when you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation.

For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late 20th century.

And then Wade stumbles onto the key to the first puzzle.

Suddenly he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, as chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed ...

'When I read Ready Player One, it was like the most amazing flash forward and flash back at the same time, to a decade I was very involved in, the 1980s, and to a future that's out there awaiting all of us, whether we like it or not.' Steven Spielberg

'Enchanting . . . Willy Wonka meets The Matrix.' USA Today

'Fresh and imaginative.' Entertainment Weekly

'Ridiculously fun.' NPR

'A geek fantasia.' Austin American-Statesman

'Part intergalactic scavenger hunt, part romance and all heart.' CNN

2008
423 pages

Ratings (1084)

Incredible (230)
Loved It (375)
Liked It (276)
It Was OK (112)
Did Not Like (63)
Hated It (28)

Reader Stats (1648):

Read It (1114)
Currently Reading (3)
Want To Read (234)
Did Not Finish (33)
Not Interested (264)

36 comment(s)

Loved It
2 days

A geeky paradise for anyone who loves the 80's, music, video games, or music. A very smooth narration with human characters

 
Did Not Like
1 week

Too descriptive and repetitive on gaming and 80's culture and with a manly gaze, to the point I got tired of it.

 
Incredible
2 months

Probably the coolest book I've ever read.

 
Incredible
2 months

Probably the coolest book I've ever read.

 
Liked It
4 months

Really a 2.5. The story was interesting enough to finish but the author's writing or the character he chose to make the viewpoint from is a little vapid and boring. The words "and then" can sum up 60% of the book. The rest of the book can be summed up as a compendium an ode to 80's pop culture. I've learned more about the decade reading this book than I did watching CNN's "The 80s".

 
Hated It
8 months

Were it not for the fact that this was an audio book for which I wasted a perfectly good Audible credit, I would have dropped this book inside the first 10 chapters. As it was, I could listen to it while I worked, not wasting any extra time trying to read it, and not having to devote all of my attention to it.

I didn't have much problem with Wil Wheaton as the narrator. I particularly enjoyed his rendering of emojis and sound effects. ("Wink!") Things kind of settled down into a dry tone half-way through, with little emotion when there wasn't dialogue, but Wil's voice isn't grating, so that was fine.

The concept was great, but the execution lacking. Once again, a much-hyped-about book failed me. I never felt connected to Wade. Most of the time, I loathed him, and my updates were riddled with sarcastic, snarky remarks about his newest exploit or internal monologue. Wade started out as the token unassuming, fat, acne-riddled nerd. I'm just surprised he didn't have glasses. His ridiculously excellent memory and extensive knowledge of the entire '80's period (which he had cultivated over the course of 5 short years, somehow without flunking school in the process) was the biggest convenient plot device in the book. Wade was rarely confused; if he was, it lasted only as long as it suited the plot. Pretty soon (if not immediately) he was going, "Oh! I recognize this vague, trivial detail," and then launched into what must have been a paragraphs-long explanation of said detail. (Also, every little thing we stumbled upon turned out to be "one of Halliday's favorite" movies or games or the like. Even when 5 other movies or games had already been given that title.) Wade professed to being a socially-inept nerd, true, but in reality he was a self-absorbed know-it-all.

There were info-dumps everywhere. Even if the information had little or no relevance to the plot. "Nostalgia porn", as I saw another reviewer so aptly describe this, is entirely accurate. I felt like Mr. Cline took every opportunity to drag us down memory lane. I now despise the '80's more than ever. Maybe it's just because I'm not a nerd and have no interest in sci-fi pop culture. I enjoyed the brief nods to Middle Earth, Discworld, Firefly, and Star Trek, but that was it.

I no longer wonder at how large this book is; so much telling, very little showing. And there were pretty much no stakes. Everything was resolved quickly and tied up in neat little bows, and I spotted at least two plot points which savored strongly of deus ex machinas.

The story finally picked up a little speed about a third of the way in, but it quickly lost that momentum. Frankly, I didn't care what happened. I knew everything would turn out all right in the end, and I didn't really care how it happened. Never did I doubt Wade would win, even though I was personally rooting for Art3mis. Only once was I surprised by a twist, and that was the revelation of the token black gay friend, thus solidifying this book's status as a modern YA novel.

To top it all off, I couldn't stand the language. Clearly, this book was in no way my type, because I wasn't amused by anything the author tried to pass off as quirky, funny, or clever. I couldn't take it seriously. "I had to save Shoto. He'll die if I don't." Uh, no he won't. This isn't real. He's in the room next to you, and aside from losing some progress and virtual equipment, he'll be perfectly fine. Maybe that's why none of the "stakes" felt like such; because none of it was real. Apart from a few real-world deaths (mostly involving people we were not given the time to warm up to and thus regret losing), nothing truly bad happened to the characters.

Again: excellent concept, poor execution. (And was it just me, or did the end feel a bit like Charlie and the Chocolate Factory?)

 
Incredible
10 months

This is the best book of this year for me so far, just sheer brilliance!

 
Loved It
10 months

A fun book, but not necessarily a great one.

 
It Was OK
10 months

It was okay / mostly liked it.


It’s been a few months since I finished it and I’ve not once thought about it, so there’s that. Mostly fun, but think I learned about myself that I don’t really like VR game-related ideas.


As someone just getting back into reading in my late 40's, I’m thankful to find something that kept me engaged and caring about how the story would play out. What it did extremely well was have me curious to continue reading to find out what would happen next. Read over 4 or 5 sittings in 7 days. I laughed a few times. To me, these are the little things I need to get back into reading, so a win for me as a new reader.

 
Loved It
10 months

Exciting book and story once you get sucked into it, but the writing is very simple with not many mind-expanding passages.

 
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About the Author:

Ernest Cline is a bestselling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the blockbuster film adaptation of Ready Player One, directed by Steven Spielberg. His books have been published in over fifty countries and have spent more than 150 weeks on the New York Times bestseller lists. He lives in Austin, Texas, with his family, a time-travelling DeLorean, and a large collection of classic video games.

 
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